The Mice Templar Vol. 4: Legend #3
Writer: Glass, Bryan J. L.
Artist: Santos, Victor
Cover Artist: Oeming, Michael Avon
On Sale Date: June 4, 2013
Publisher: Image Comics
I love when a comic gives you an update in each issue; providing a list of current characters and summary of the last issue. With the cover flip of Mice Templar #3, I was welcomed with open arms to a recapitulation and cast list to update me. I have not read any of the other issues, so this was a great way to introduce me to the series and to get caught up. Even though all of the characters listed were not in this issue, it was a nice reference to go back to when a name was mentioned. I believe this is a great way to keep readers interested, especially for a first-time reader or reviewer like myself.
Moving on to the story, this issue mostly follows Lieto and Pilot the Tall whom are staying at a tavern to heal Pilot’s wounds. Peppered throughout the issue, a little bit of Karic and Cassius’ adventure is covered along with King Icarus’ back-story but the meat of the issue is with Lieto and his time at the tavern. Even though this story is about rats, it has a mature language to it and I was glad to know I wasn’t reading a children’s tale. I loved the use of old-world language and environment in this story; it really gave the comic a rustic feel and a beautiful organic touch. The exaggerated rat ears were very playful to me, but overall the art style had a beautiful rural quality to it.
I am interested in reading this series from the beginning of Volume 1, but this issue was a great introduction for me. I didn’t jump in to the middle of a huge plot twist or anything crazy and the issue gave me quite a bit of story to want to read more. I really like this comic, and I am glad I was given the opportunity to read issue three, I am giving Mice Templar 5 out of 5 Nerdskulls.
I always like seeing what other heroes and villains are created outside of the usual DC and Marvel universes; The Victories #2 was definitely an interesting read. Having ensemble names of The Zodiac and The Victories, it seemed that this universe was mostly team coordinated. Tarcus, the main villain of this issue, had been locked up for twenty years and finally escaped. Metatron has been having strange dreams after Bacchus’ attack, not sure if he can fight alongside his Victories teammates.
Overall, I could have enjoyed this issue, but I felt that there were a lot of elements that were off base. When The Zodiac went to fight Tarcus and failed, there was an absence of feeling any remorse or loss; I didn’t know enough about the characters to really sympathize with them. There wasn’t a real connection to any of the characters, including the relationship between Metatron and his team. The art is consistent and the story has great potential, but issue two didn’t sit well with me because it felt incomplete. I am giving The Victories 2 out of 5 Nerdskulls.